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2025 / Interactive installation / Real-time visuals

ASICS 2025

A body-triggered multi-screen installation. Cameras capture fragments of visitors and footwear, translating the live feeds into moving glitch imagery.

01 / Visual System

The installation breathes with its logo while idle, switching to live imagery as visitors enter. Fragments of bodies, footwear and glitch art come together, making an approach the beginning of a visual change.

02 / Fragments

The installation wakes

Five staggered screens breathe with the logo while idle. When a visitor enters, five cameras capture fragments of the face, eyes, posture and footwear, translating them into live glitch imagery. Light strips carry the interaction toward the mirrored footwear display.

03 / Fragments

Capturing details of the body

Kinect skeleton data provides an initial location; OpenCV ROI tracking refines the eye and footwear crops. With several streams running together, tracking and cropping must stay stable so that the glitch rhythm remains intentional.

04 / Fragments

Generating glitch in real time

Custom GLSL shaders control RGB separation, scan-line displacement and pixel sorting. An interaction state machine moves between idle, detection and active interaction for continuous operation in the installation.

ASICS 2025 / 2025

Category
Interactive installation / Real-time visuals
Role
Technical direction / Visual R&D
Tools
Kinect / OpenCV / GLSL / Multi-Camera System